<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="HRFF_SW2_Flash.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="2" filename="HRFF_SW2_Normal.dds"/>
    <File fileId="12" filename="SW2_Emmisive.dds"/>
    <File fileId="1" filename="durchsichtig.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="3" filename="$data/shared/default_vmask.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
  </Files>


  <Materials>
    <Material name="HRFF_SW2_BeaconStatic_chromeMat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.999 0.999 0.999"/>
    </Material>
    <Material name="HRFF_SW2_Blink_chromeMat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.998 0.998 0.998"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="HRFF_SW2_Flash.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="HRFF_SW2_Beacon" clipDistance="300" nodeId="10">
      <TransformGroup name="RotationNode" translation="0 0.0465725 -0.0016979" nodeId="11">
        <Shape name="HRFF_SW2_BeaconBlink" translation="-0.000403581 0.105162 0.042" shapeId="1" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Shape name="HRFF_SW2_BeaconStatic" translation="-5.41764e-08 0.10539 0.049" shapeId="2" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <Light name="realLight" translation="3.81006e-08 0.0534275 0.0716979" rotation="-180 -0 0" clipDistance="75" nodeId="14" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
