<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="HRFF_SW2.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="2" filename="HRFF_SW2_Normal.dds"/>
    <File fileId="3" filename="HRFF_SW2_Vmask.dds"/>
    <File fileId="17" filename="SW2_Emmisive.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="22" filename="$data/shared/default_normal.dds"/>
    <File fileId="14" filename="$data/shared/default_vmask.dds"/>
    <File fileId="21" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/metallic/glass/glassClear01_specular.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/metallic/glass/glassSquare01_normal.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="20" filename="$data/shared/window_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="HRFF_SW2_glassSquare01Mat" materialId="5" alphaBlending="true" customShaderId="4">
      <Texture fileId="20"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="23"/>
      <Custommap name="detailNormal" fileId="24"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="HRFF_SW2_glassWindowMat" materialId="6" alphaBlending="true" customShaderId="4">
      <Texture fileId="20"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="21"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="HRFF_SW2_glassWindowMat2" materialId="7" alphaBlending="true" customShaderId="4">
      <Texture fileId="20"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="21"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="HRFF_SW2_metalPaintedBlackMat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="HRFF_SW2_plasticPaintedBlackMat" materialId="9" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="HRFF_SW2_silverScratchedMat" materialId="10" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
    </Material>
    <Material name="HRFF_SW2_Static_chromeMat" materialId="11" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="17"/>
      <CustomParameter name="colorScale" value="0.3 0.3 0.3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="HRFF_SW2.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="HRFF_SW2_Fuss" shapeId="1" clipDistance="300" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="8,10">
      <Shape name="HRFF_SW2_Gehause" translation="0 0.0465725 -0.0016979" shapeId="2" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="8">
        <Shape name="HRFF_SW2_Static" translation="-0.000530067 0.105359 0.0404207" shapeId="3" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="11"/>
        <Shape name="HRFF_SW2_GehauseInnen" translation="0.000552475 0.105864 0.0450975" shapeId="4" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="8,9"/>
        <Shape name="HRFF_SW2_GehauseGlas" translation="5.22435e-06 0.10539 0.0571335" shapeId="5" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Shape name="HRFF_SW2_GlasGlatt" translation="0 -0.0465725 0.0016979" rotation="90 -0 0" shapeId="6" clipDistance="10" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="7"/>
        <Shape name="HRFF_SW2_Glass Squar" translation="1.86265e-09 0.10539 0.0447979" shapeId="7" clipDistance="10" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="5"/>
      </Shape>
    </Shape>
  </Scene>

</i3D>
